![]() Hypershade window with this material selected and displayed on the shader ball. This includes objects whose polygon faces have this material applied. Frame Objects with Material frames objects with this material in the view panel.They are highlighted in the Outliner and in the view panel. Select Objects with Material selects all objects that have this material applied to them.Assign Material to Selection applies this material to the selected objects or polygon faces.Īssign materials to surfaces for more information.Right-click a material node in the Outliner to access these commands: If an object has several material assigned to faces on the object, those nodes appear under a parent Seeĭisplay > Assigned Materials to see objects' Material nodes in the Outliner. A lock icon appears beside the listed file reference within the Reference Editor to indicate the locked status. Locks or unlocks all of the nodes and attributes for a selected file reference. You can refresh this window manually by clicking the Refresh Edits List button or remove specific edits by selecting them and clicking Remove Selected Edits. You can then apply this edit to the scene ball.ma so that ball:anslateX is edited.ĭisplays a current list of edits on the selected reference. This edit is saved in the reference file as :sphere_anslateX. Maya applies edits by matching each nodename.attribute in the edit file to the file its being applied to.įor example, you can export a reference edit for anslateX in the scene sphere.ma. References the edits from the file you select and applies them to the reference node selected in the Use these options to set what happens when you select The edits get transferred so they no longer reside within the parent scene. Saves edits that were made within the parent scene for a selected file reference to the corresponding referenced file on disk. The group node and/or locator remains the same. Opens a file browser to replace the current reference with the one you select. ![]() This is the preferred method for removing a reference and its associated nodes. Removes the selected reference and associated reference nodes from the scene file. Imports the selected reference’s objects directly into the current scene. Outliner and scene view allowing you to view the reference organization of your parent scene.ĭuplicates the file associated with the selected reference. The referenced members are selected in the Selects the objects contained by the selected reference node. This is useful when the reference file is being edited simultaneously. If the current reference is already loaded, reload updates the loaded reference. SeeĮxport Selection As Reference Options and When you export objects as file references, Maya creates a new scene file in the specified location and references that file into the open parent scene. Exports selected objects as referenced files.
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